In all countries surveyed, adults with a secondary education or higher are more likely to own their own mobile phone than are those with less than a secondary education. These educational gaps in ownership range from just 3 percentage points in Vietnam to 35 points in the Philippines.
Across the countries surveyed, the 7% median of those who share, rather than own, a mobile phone cite a number of reasons for why they share their phones. About four-in-ten phone sharers in Kenya (42%), Venezuela (40%) and Tunisia (38%) say they share a phone primarily because they cannot afford their own device. Another half of Venezuelan sharers say they now share a phone because their own phone was lost, broken or stolen, as do about four-in-ten Colombians (41%) and Kenyans (41%). Not needing to use a mobile phone regularly is a commonly cited reason for sharing a phone in India (39%) and the Philippines (29%).
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Smartphones, or phones that can connect to the internet and run apps, are the most prevalent type of mobile device in nine of the 11 countries surveyed: A majority of adults (median of 53%) report using a smartphone. Usage is highest in Lebanon (86%) and Jordan (85%), and lowest in India (32%).
Basic and feature phones are less popular overall, but some countries stand out for their high usage of these less digitally connected phones. In India nearly half of adults (47%) say they use a basic mobile phone that cannot connect to the internet. Sizable shares in Kenya (40%), Tunisia (37%) and Venezuela (36%) also report using a basic phone.
Currently, mobile technology is typified by internet-enabled devices like smartphones, tablets and watches. These are the latest in a progression that includes two-way pagers, notebook computers, mobile telephones (flip phones), GPS-navigation devices and more.
Radio networks using distributed cell towers that enable mobile devices (cell phones) to switch frequencies automatically and communicate without interruption across large geographic areas. The same basic switching capability enables cellular networks to accommodate many users across a limited number of radio frequencies.
Using its Road Day mobile app to upload claims information from the field, Amica Mutual Insurance Company achieved 25 to 50 percent estimated productivity gains for its workflow processes. The app enables adjusters to collaborate closely with customers in the field, improving the accuracy of claims and helping customers feel more involved.
Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises both Internet and mobile mass communication. Internet media comprise such services as email, social media sites, websites, and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR codes in outdoor or print media to direct mobile users to a website. In this way, they can use the easy accessibility and outreach capabilities the Internet affords, as thereby easily broadcast information throughout many different regions of the world simultaneously and cost-efficiently. Outdoor media transmit information via such media as AR advertising; billboards; blimps; flying billboards (signs in tow of airplanes); placards or kiosks placed inside and outside buses, commercial buildings, shops, sports stadiums, subway cars, or trains; signs; or skywriting.[1] Print media transmit information via physical objects, such as books, comics, magazines, newspapers, or pamphlets.[2] Event organising and public speaking can also be considered forms of mass media.[3]
In the late 20th century, mass media could be classified into eight mass media industries: books, the Internet, magazines, movies, newspapers, radio, recordings and television. The explosion of digital communication technology in the late 20th and early 21st centuries made prominent the question: what forms of media should be classified as "mass media"? For example, it is controversial whether to include mobile phones, computer games (such as MMORPGs) and video games in the definition. In the early 2000s, a classification called the "seven mass media" came into use.[6] In order of introduction, they are:
Each mass medium has its own content types, creative artists, technicians and business models. For example, the Internet includes blogs, podcasts, web sites and various other technologies built atop the general distribution network. The sixth and seventh media, Internet and mobile phones, are often referred to collectively as digital media; and the fourth and fifth, radio and TV, as broadcast media. Some argue that video games have developed into a distinct mass form of media.[7]
In common usage, an "arcade game" refers to a game designed to be played in an establishment in which patrons pay to play on a per-use basis. A "computer game" or "PC game" refers to a game that is played on a personal computer. A "Console game" refers to one that is played on a device specifically designed for the use of such, while interfacing with a standard television set. A "video game" (or "videogame") has evolved into a catchall phrase that encompasses the aforementioned along with any game made for any other device, including, but not limited to, advanced calculators, mobile phones, PDAs, etc.
Mobile phones were introduced in Japan in 1979 but became a mass media only in 1998 when the first downloadable ringing tones were introduced in Finland. Soon most forms of media content were introduced on mobile phones, tablets and other portable devices, and today the total value of media consumed on mobile vastly exceeds that of internet content, and was worth over $31 billion in 2007 (source Informa). The mobile media content includes over $8 billion worth of mobile music (ringing tones, ringback tones, truetones, MP3 files, karaoke, music videos, music streaming services etc.); over $5 billion worth of mobile gaming; and various news, entertainment and advertising services. In Japan mobile phone books are so popular that five of the ten best-selling printed books were originally released as mobile phone books.
Similar to the internet, mobile is also an interactive media, but has far wider reach, with 3.3 billion mobile phone users at the end of 2007 to 1.3 billion internet users (source ITU). Like email on the internet, the top application on mobile is also a personal messaging service, but SMS text messaging is used by over 2.4 billion people. Practically all internet services and applications exist or have similar cousins on mobile, from search to multiplayer games to virtual worlds to blogs. Mobile has several unique benefits which many mobile media pundits claim make mobile a more powerful media than either TV or the internet, starting with mobile being permanently carried and always connected. Mobile has the best audience accuracy and is the only mass media with a built-in payment channel available to every user without any credit cards or PayPal accounts or even an age limit. Mobile is often called the 7th Mass Medium and either the fourth screen (if counting cinema, TV and PC screens) or the third screen (counting only TV and PC).
The phrase "the media" began to be used in the 1920s.[25] The notion of "mass media" was generally restricted to print media up until the post-Second World War, when radio, television and video were introduced. The audio-visual facilities became very popular, because they provided both information and entertainment, because the colour and sound engaged the viewers/listeners and because it was easier for the general public to passively watch TV or listen to the radio than to actively read. In recent times, the Internet become the latest and most popular mass medium. Information has become readily available through websites, and easily accessible through search engines. One can do many activities at the same time, such as playing games, listening to music and social networking, irrespective of location. Whilst other forms of mass media are restricted in the type of information they can offer, the internet comprises a large percentage of the sum of human knowledge through such things as Google Books. Modern-day mass media includes the internet, mobile phones, blogs, podcasts and RSS feeds.[26]
Delhi was plastered with billboards for India Aircell's new INQ mobile models that integrate Facebook, Twitter, and Orkut (Google'ssocial networking site that's popular in India) that launched earlier this month.
Facebook and Twitter's familiar logos are the key selling points of the new phones. Twitter won't reveal how many people in India use its SMS service; Facebook's mobile users in India grew more than five times last year.
Twitter co-founder Biz Stone often points out that a lot more people own cell phones than computers, noting the power of that fast-growing mobile market. This is certainly true in India, played out in all sorts of phone-based new services. Reliance mobile is promoting a new e-mail on SMS system.
If your child uses their mobile phone to communicate independently with others or access the internet, it increases the risk that your child will come across content that bothers them. It also exposes your child to risks like cyberbullying, sexting, inappropriate content, and contact with strangers.
"SOTI MobiControl has brought us peace of mind. SOTI delivers an integrated platform that manages our organization's entire mobile fleet."Tim Wilson, Assist Care GroupManaging Director
"How many times have you been watching an episode of 'South Park' and thought, 'I'd like to watch this on my television, while hooked into my mobile device, which is being controlled by my tablet device, which is hooked into my oven - all while sitting in the refrigerator," joked Parker. "Well, we're not doing that. We're just doing this game."
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